![]() ![]() This attribute can be added to Wide Body (BODY) parts. FRONT_TIRE_OFFSET (Floating) : Adds offset (spacers) to the front wheels. + Adds custom attributes to allow even more customization options: (Extra Customization needs to be enabled to make custom attributes work.) + Allows decal dummy parts to have "NUM_DECALS" attribute to declare the number of slots. + Allows rims to have "LANGUAGEHASH" attribute. Press Enter or Esc to get back and enter the menu again.) (Known issue: When you use Esc key to back out from Backroom, you won't be able to move between the options. + Enables some BETA features if elaymm4's BETA Content Mod is installed. + Lets modders allow random parts for AI opponents, for any car part slot. ![]() (Useful if the modded car doesn't have LOD parts.) (Piston, Castrol (use "castrol" cheat code) and Rotary.) + Lets modders define engine type for any car. ![]() + Lets modders add up to 1000 names for random AI Opponents. + Lets modders define custom destroyed bounty award messages for any cop car. NoRimSize: Disables rim size checks for a specific brand. (Fully configurable via car-specific or general ini files.) (Parts should get added by modders.) + Adds new customization items to the menu. + Makes paint menu scroll properly when there are more than 80 colors in a category. + Fixes missing objects for options and stuff in FNGs by cloning them. + Fixes character names for non-career events. + Fixes flickering cars in crowded areas with rain. + Allows modders to add more than 10 cars in traffic patterns. + Fixes secondary logo issue for cars without manufacturer logo. + Lets modders use custom "manufacturer" on frontend VLT node, for their car mods with new manufacturers. + Fixes visibility, damage and crash issues for added cars. NFSMW Unlimiter is a script mod which fixes some issues and makes some improvements for added cars. v1.5 - More balanced between cops and racers.Add car unlimiter limit most wanted nfsmw asi Still, SUVs hitting you head-on are deadly. v1.4 - Edited cop cars' resistance so they can take more visible damage from crashes. v1.3.2 - Trying to make cop cars and traffic stronger. v1.3 - Made it so that you have to hit cars harder to wreck them (so there are less unexpected wrecks from mild crashes). This mod is compatible with Mod Loader, I haven't tested installing it with NFS-VltEd. This mod wouldn't have been possible without the Destroyable AI Car mod by GXP-10 since I took that one as a reference, and I wouldn't even know this was possible if it weren't for that mod. Heavier cars are better at ramming other cars off the road. Note that of course this mod doesn't change the visual damage of cars, it simply makes the crashes more extreme and makes it so that cars sometimes get totaled (like they do when they crash in a drag race). You can solve this by going back to the menu and then starting the event again. Sort of fixed in v1.4 -If you get totaled in a Challenge Series event and restart, the cops may not be able to see your car and they just drive away. However, crashing into a truck will most likely get the racing car wrecked. Just drive carefully when you are near a wall :P -It seems that crashing into traffic cars doesn't slow you down much now. This isn't really a "bug" but not all high speed crashes result in the cars getting totaled, and some not so fast crashes against walls can get you totaled. If you are using the Extra Options mod, just enable the debug camera and double tap backspace to restore the camera when this happens. You can solve this by pressing the change camera key and selecting your desired camera view again. Bugs: -When you get totaled and start the race again, the camera may get messed up. Crashing into cars at a certain speed will make them lift from the ground and roll in the air, and most high speed crashes make the cars get totaled. This mod makes it so that racer cars (including yours) can get wrecked like police cars do. ![]()
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